A biography for Don Bluthhasn’t been written yet.
“But I've been surprised over the years. I mean, someone told me the other day that maybe 360 million people have played this game in the world. That's a lot of people.”
“Usually with things, you go where you can find the financing to do it.”
“The studios will go wherever they smell money. It's like sharks to the blood.”
“I have never seen a game's graphics look so sharp and clean. The sound design for the game is also unique on the Xbox. The memory on this system allowed us to provide the user with 5.1 Dolby surround sound for home theatre owners.”
“There's about 260 rooms in the new castle which you go through, but it's all about the game play.”
“How can you have a director that doesn't go to work with the crew every day and talk to them?”
“I prefer that animation reach into places where live action doesn't go, and it seems like all of animation nowadays is trying to go where live action is.”
“You've got to be able to make animation for much less... Less is not the studio's way.”
“We started getting the script to different people and we were in the business of trying to fund it so we could get it off and running, and all the characters and sets designed and everything.”
“We'd love to do Space Ace 3D. It has a lot of potential. But, it is really up to the publishers.”
“I'm saddened to see that everyone's pitched out the baby with the bath, in that we say that it can't be one or the other, it could be both. I mean, just because we listen to classical music doesn't mean that we can't listen to jazz.”
“The only one that seems to be able to hold the business is Disney. They do it is because they have a fabulous philosophy about marketing- but even they wavered.”
“In the animation world, people who understand pencils and paper usually aren't computer people, and the computer people usually aren't the artistic people, so they always stand on opposite sides of the line.”
“Dragon's Lair 3D is about as close as you can come to controlling an animated feature film.”
“Once you work with a studio on a film, the studio is sort of like this enormous clam that just opens, takes everything and then closes, and no one enters again. They own it all.”