A biography for Randy Pitchfordhasn’t been written yet.
“As a creative, as an artist, I'm just excited when people want my stuff, and want to experience it.”
“As successful as 'Borderlands' is and as much fun as everyone is having going after all the loot and finding and using all the weapons in the game, I often think that we really missed the mark by only doing 87 bazillion guns.”
“There are several cool cross-overs between 'Blue Shift,' 'Opposing Force' and 'Half-Life.' The plots are all designed to work nicely with themselves and the observant player will catch many cross-references.”
“The philosophy at Valve and Gearbox is that if things can't be done better, they shouldn't be done at all.”
“Myself and the team at Gearbox have a very keen interest in cross-platform play.”
“The mission of Gearbox is to entertain the world and with the record-breaking success of 'Borderlands 3,' we're excited to take one more giant leap down that road.”
“The sequel to 'Aliens' is not a movie, it's a video game. How cool is that? That's how important our industry has become.”
“I've only experienced it a few times where you get to have a thing that simultaneously gets some critical respect, some critical success, while also having sales success. Sometimes you get one or the other if you're lucky.”
“From a narrative perspective, 'Blue Shift' for the PC and 'Blue Shift' for the Dreamcast are very similar.”
“PAX is not a show about retailers, not a show about journalists. It's about players.”
“No gamer, whether you've played 'Duke 3D' or you haven't, can play 'Duke Forever' without having experiences that surprise them.”
“Wired gave 'Duke Nukem Forever' the first Vaporware Award, and then the next year it won No. 1 vaporware again, and then again and again until Wired decided, you know what? 'Duke Nukem' is just going to get the lifetime achievement award for vaporware.”
“Of course, the idea that a robot can have a sexual identity is kind of an absurd one.”
“Each scenario in 'Battleborn' is kind of like a TV episode, you can play them in any order, and each one has a beginning, middle, and end. And they are super replayable.”
“One of the things I wish Sony would do is get behind 'Borderlands,' because I'd love to see a Vita version of the game.”
“Perhaps 'Borderlands' can be a lesson for all of us - that when making a videogame, we should not be afraid to identify gamers as the audience.”
“When we shipped 'Borderlands 2,' we didn't ship it with a plan of how the level cap was going to increase. We didn't have any software built or strategy in place.”
“Good games teach what works and bad games teach what doesn't.”
“I think I would not be who I am if I did not have experience both as an audience and as a performer in those early days of my career. It taught me what entertainment is all about.”
“I have immense respect for Christopher Nolan for taking a character called 'Batman' - taking a comic book - and making people believe in him in a real world context.”