“At the time we started working on 'World of WarCraft,' I think there was a limiting belief in the games industry and maybe outside the games industry, that MMOs would only appeal to the most hard-core of hard-core players, and therefore you didn't really need to do anything to make the game accessible to the wider audience.”

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"At the time we started working on 'World of WarCraft,' I think there…" — Michael Morhaime | Daily Quotes