“If the number of easy games is increasing nowadays, I guess it is because difficulty is not related to interesting and worthwhile game elements in many games among players.”

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Meaning

This reads as a complaint about design that is shaped more by simplification than by challenge. It points to the idea that difficulty itself is not what makes a game worthwhile, but that many players may be missing the deeper elements that give it meaning. It lands in a discussion about why a game feels memorable, not just accessible.

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Original Language & Translation

Originally said in English.

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About Hidetaka Miyazaki

Hidetaka Miyazaki is quoted here; further biographical details are not publicly available.

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