A biography for Zoe Quinnhasn’t been written yet.
“My entire career is online - I create games on the web.”
“Monster Hearts is pretty cool!”
“Vertigo's always been a label that experiments with new stuff and forms of subversion.”
“If Gamergate had happened to somebody else, years earlier, I probably would've been on the wrong side.”
“The thing about astroturfing is that it can be really believable.”
“It only makes sense that as our society becomes more and more integrated with technology, we'll start to see more cyborgs, grinders, biohackers - whatever you want to call us - thriving at the intersection of tech and body modification.”
“I think as an author every character ends up low-key being some kind of self-insert.”
“There's an idea that, 'Oh, the more technology you have, or the more you modify your body, the less human you are.' I think that's super gross, and inaccurate, and also offensive to anybody who relies on technology to live.”
“I'm so tired of cyberpunk that says using machines to make your life better makes you less human.”
“It sucks to not have any privacy.”
“There have been a number of film, TV, and - actually - theater productions that have been based off of me. Pretty much none of them have ever actually spoken to me, and I die in most of them.”
“I was nerdy and awkward and didn't know how to talk to people - except online.”
“Our justice system is a punitive one that's there to sort of deal with what happens after someone's already offended.”
“Game development combines all this disparate art stuff I'd been doing into one single thing that I could use to say very specific stuff.”
“I know the first time I see a 'Goddess Mode' cosplayer I'm going to cry in such a loud, obnoxious way that it'll be audible from space.”
“A cool thing about enthusiast press is the low barrier to entry. Anyone can decide they want to set out on this path and start publishing immediately.”
“I don't want to tell a story about how technological advancement is bad.”
“The topic is too big, there's too many people who live with it, and too many moving pieces for anyone to do a definitive statement on what depression is like for everyone. 'Depression Quest's' goal was to be a basic introduction to the concept and to get the conversation started.”
“Mistakes, once owned, apologized for, and buried, need to be an accepted part of life.”
“GamerGate-promoted outlets fail at grown-up journalistic ethics, and they also fail at the cheap knockoff brand of GamerGate brand ethics, too.”