A biography for Warren Spectorhasn’t been written yet.
“I don't want to make games for 12-year-olds. I have no interest in that. I haven't been 12 in a long time.”
“I've always said - I've been making games for twenty years, and from the first day I got in this business, I've been saying, 'All I have to do is sell one more copy than I have to, to get somebody to fund my next one.'”
“From a gameplay standpoint, I've said for years that hero, fiction, and tone have nothing to do with the idea that choices have consequences. And that's really what I'm interested in. I care about you showing how clever and creative you are.”
“I wrote my master's thesis on cartoons!”
“Seriously, I don't know if people would really tell you this. But in my dream world, the people who work for you would say, 'Wow, I didn't know I could do that until I started working with that guy.'”
“Dude, I turn into a six-year-old when I come to Disneyland. It's amazing. My eyes glass over and my blood pressure goes down. I'm just like everybody else. I turn into a big kid when I come here. It's the happiest place on earth, right?”
“We set up a situation and let you interact with it and see the consequences of your choice. That's what gaming does.”
“My wife, Caroline Spector, and I pitched some comic ideas to various publishers back in the '80s, but nothing ever came of it.”
“Gamers both demand and deserve novelty. They need something new. As a game developer, one of my rules is there will be at least one thing in every game that I worked on that no one on the planet has seen before.”
“People perceive games as being for kids, and I think that perception is going to change. Time is going to take care of that. I mean, we've already won. Games have won; it's inevitable.”
“I think there's always room for more innovation and new things.”
“I've made plenty of violent games in my life. I play violent games. They don't affect people in the way that a lot of people think they do. They just don't. It's demonstrably true that they don't, and anybody who thinks they do is just not thinking.”
“I started playing video games, and in 1978 I discovered Dungeons & Dragons and started game-mastering and writing my own adventures and creating my own worlds.”
“I kind of get a next-gen game machine, but competing for the home entertainment business? We'll see how that goes.”
“The reality, for me at least, is that the finest recreation of a paper game, played on computer, pales in comparison with the actual, face-to-face experience.”
“Before I got into electronic games, I was making table-top games.”
“If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane.”
“Here's the thing: I left Ion Storm and Eidos in the spring of 2004 frankly because I felt out of place at that company.”
“I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.”
“My greatest joy is seeing parents and kids playing Disney 'Epic Mickey' together, handing the controllers back and forth, helping each other out.”