A biography for Tim Sweeneyhasn’t been written yet.
“Epic started out with scripting languages in the first generation of the Unreal engine in 1998. I wrote that. There's a place in my heart that comes along with the simplicity of programming in a scripting language.”
“It's awesome to see other games picking up on battle royale, adding their unique spin to it, and advancing the state of the industry.”
“Open platforms encourage innovation. Whenever you have a closed platform, a monopoly on commerce, and all these platform rules, it stifles innovation.”
“I've personally unsubscribed from Netflix twice because I've been frustrated with changes in their catalog.”
“Microsoft has been taking a series of steps for a while now to close down the Windows ecosystem. They can't do it all at once, because there would be an industry uproar. But one little step at a time, they're trying to take it all over.”
“Onstage at Build, Phil Spencer said the Xbox is an open platform - which surprises me, because you have to get your game concept approved before you start developing it. Then you have to get every update approved. Microsoft has absolute control.”
“With Epic MegaGrants, we're reinvesting in all areas of the Unreal Engine development community and also committing to accelerate the open sourcing of content, tools, and knowledge.”
“Epic's Support-A-Creator program was launched as a one-time event, but it's now permanent and is available to all creators and all developers on the Epic Games store.”
“Ultimately, I'm an optimist.”
“It's a big and growing problem, the amount of power possessed by Google and Facebook. President Eisenhower said it about the military-industrial complex. They pose a grave threat to our democracy.”
“The awesome thing about 'Fortnite' is it's brought a huge volume of digital commerce to Epic.”
“While most game developers are focused entirely on what they're shipping in a year or two, a technology developer like Epic has to look much further out and plan many years ahead.”
“We all remember the tech bubble of the late '90s, but companies like Amazon survived. Wherever there's strong, enduring value, it can last through that kind of turmoil.”
“The mobile gaming experience is fundamentally limited by this very small screen in front of you that occupies maybe 15 degrees of your field of view. The PC and console experience, you have a 45-degree field of view. VR is 120 degrees: your entire view space. The expectations of users on the platform will rise to levels we've never seen before.”
“If you hire great people, and they're all self-motivated, then you can get by without a lot of structure.”
“In many ways 'Fortnite' is like a social network. People are just in the game with strangers; they're playing with friends and using 'Fortnite' as a foundation to communicate.”
“As soon as a critical mass of people in the world gained access to devices with high-end graphics and Internet connectivity, the rise of games like 'Fortnite' became inevitable.”
“We feel the game industry is changing in some major ways. 'Fortnite' is a harbinger of things to come. It's a massive number of people all playing together, interacting together, not just playing but socializing.”
“First, we want to have a direct relationship with our customers wherever we can. On open platforms like PC and Android, it's possible for them to get the software direct from us. We can be in contact with them and not have a third-party distributor in between.”
“Hollywood is moving movie production into VR because it may be more immersive. We see a convergence of different forms of media. VR and AR provide next-generation viewing experiences for games, movies, and visualization.”