A biography for Michael Morhaimehasn’t been written yet.
“There is definitely a trend of broadening the idea of who a gamer is.”
“I don't think consoles are necessarily our best opportunity for 'World of Warcraft.'”
“Our first console game was 'RPM Racing.' We started and released that project in that same year we founded the company, 1991.”
“I'd been with Blizzard for almost 28 years when I stepped down.”
“Blizzard has definitely evolved around crunch. In our early days, we crunched crazy hours to get the games done.”
“When you think about 'World of Warcraft' as a social network, and you think about the future version of Battle.net as Blizzard's social network, then you wanna stay connected to your social network.”
“I think people are interested in watching what they know and what they care about, so as you have more people where gaming is a huge part of their life, they want to see what the top players in the world are able to do.”
“The development of gaming in Asia usually serves as the marker for how their company predicts the development of gaming will go globally.”
“People are getting older. Nine years ago, some people weren't old enough to play 'WoW.' Now they are. We want to be there to be the MMO of choice for them as they grow up.”
“Activision is structured with independent studios and they give their independent studios quite a bit of autonomy.”
“A lot of the successful Blizzard games that you know actually grew out of failed projects. That was the case with 'World of Warcraft.' We canceled a project and decided to work on that one.”
“One of the design goals for 'Starcraft 2' was to factor in better features that would make a better viewing experience for e-sports.”
“We looked at the sales of 'Warcraft III,' which at the time was the bestselling PC game of all time, and we said, 'That's got to be our ceiling.' We were wrong.”
“I think at one point there were three television channels showing 'Starcraft' tournaments in South Korea. We were so unprepared for its success.”
“E-sports used to be this niche thing. We knew it was really cool, but outside of a very narrow audience you really didn't get a lot of exposure.”
“I used to be the guy that sat in the back.”
“When we look back, what we often find that's most lasting and meaningful from our experiences in games are the relationships we create and foster.”
“'Starcraft' was never designed to support multi-byte languages. In order to support more complicated languages like Korean or Chinese, you need two bytes of storage and 'Starcraft' only had one byte.”
“You should take your reputation very seriously and try to build a track record you can be proud of.”
“With a very small team you can create compelling content and reach a large audience.”