A biography for Markus Perssonhasn’t been written yet.
“By the nature of how a personal computer works and how open they are, modding has always been a big part of PC games, and it can really enhance the experience and extend the lifespan of a game.”
“The most interesting indie titles always tend to come out of nowhere for me. That's part of the fun for me.”
“I think the more realistic you try to make the graphics and the experience, the more you limit yourself to a single vision.”
“I've been struggling with why are people so mean online. Not everyone, but some people. You see the mean comments; like, they seem like they're written in a bigger font size, almost.”
“We lived in this area that was basically two circular roads next to each other. There were forests and pastures and stuff. I remember walking around the forest quite a bit.”
“I'm worried about the future of computer operating systems, as they all seem to be sliding towards a more controlled experience, taking away much of what makes PC games so much fun.”
“I never really had the fun teens of exploring the world because I was sitting at home, learning programming.”
“I used to be really stressed about that: like, how do I follow up on 'Minecraft,' because I have this weird expectation to. But after a while, what I realized I enjoy doing is prototyping and playing with ideas.”
“I've never run a company before, and I don't want to feel like a boss. I just want to turn up and do my work.”
“I really wanted to make a dungeon crawler, but this game came out, 'Legend of Grimrock 2,' which was, like, the perfect dungeon crawler. It basically destroyed the genre for me, and no way could I make a game that good in that genre.”
“I'm not much of a builder in 'Minecraft,' so I don't really understand how much work goes into these big projects. Seeing the flyby videos blows me away, and I have no idea how people do it.”
“If I had intended for 'Minecraft' to end up on consoles, I wouldn't have developed the game in Java. The decision to port the game to consoles came from a combination of player requests, a desire to play around with the brand on different platforms, and some interesting business deals.”
“Specifically, my favorite tool in Java is hot code swapping in debug mode, meaning I can edit the code while the game is running and immediately see the results in the running game. This is super great for rapid tweaking.”
“I am a romantic person and maybe have this Hollywood perception of love... but then, it's never really like the movies.”
“I feel there is this looming cloud over my life.”
“The only thing I think that is wrong with modern gaming now is the free-to-play stuff on mobile phones. I think it's very cynical and cold and weird.”
“Any email that contains the words 'important' or 'urgent' never are, and annoy me to the point of not replying out of principle.”
“Just make games for yourself and try to have a critical eye to what you do. If you genuinely like the game, there will be other people who like it as well.”
“The speed at which modern CPUs perform computations still blows my mind daily.”
“I think the only way I could make something fun and big is if I don't expect it to be.”