A biography for Hideo Kojimahasn’t been written yet.
“It's part of my ritual to watch a new film every day, no matter what. It's important to me.”
“I want to show people how there are variations and different interpretations of good and evil.”
“You have to be very careful when you're working on a sequel, because it has to be a continuation of what you did before.”
“There are so many books and movies I like; I never mention specific ones.”
“'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player.”
“Stories in which the player doesn't inhabit the main character are difficult for games to handle.”
“In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times.”
“I won't make games with senseless violence. There has to be a reason for it, such as war.”
“My games are rather stressful games, where you have to play for a long time.”
“Looking back, I am thankful that I didn't go into the film industry.”
“If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre.”
“I have always had a fascination about what's inside a human being.”
“If it weren't for Miyamoto-san, I wouldn't be where I am.”
“Many people are taking 2D games and making them into 3D games by recreating the characters in polygons. But the gameplay's still the same, and that's not what they should be doing.”
“In any game, you have an enemy coming at yourself that you have to shoot. If you go back to 'Space Invaders,' they shoot at you when they come at you, so how are you going to protect yourself? You're going to shoot, and that is a typical videogame.”