A biography for David Cagehasn’t been written yet.
“The concept of 'Heavy Rain' is to offer real-life situations with real characters. There are no supernatural elements in the story.”
“On 'Heavy Rain,' the game started with something that happened to me when I lost my son, my six-year-old boy, in a mall. I was so scared. I was curious to see if I could create that impression, that fear, in a game, an interactive experience.”
“For me, influences really come from everywhere: literature, comics, movies, anime, Internet, science, real-life situations. In fact, I think that writing is just about living.”
“If you played 'Heavy Rain,' there are very few cutscenes and very few moments where you don't have control.”
“I broke pretty much every rule of classic game design and tried to invent new ones.”
“When we talk about technology, often, we talk about the fact that it's going to be cool; it's going to do all these things for us. But at the same time, technology will deeply change our societies.”
“Whether you make an action blockbuster or a comedy or a drama, you've got the right camera and all the right technology to do it. In games, it's not the same yet, and I would like to see technologies dealing with cameras the way we do - dealing with bouquet, dealing with performance capture, with lighting - with all this stuff the way we do.”
“We called 'Heavy Rain' an interactive drama, for whatever that's worth.”
“The first movies were made by technicians building their own cameras. Movies became an art when technicians worked on the technique and artists took care of the content.”
“I personally believe that more and more players think that 10 hours is the right kind of play time for a game.”
“In a movie, you're just passive; you're just watching a story that is told to you. But in games, I saw that you could be the main protagonist: you could be in the shoes of the hero and make the decisions.”
“QTE is a very strange thing... it really depends on what you expect from your game experience.”
“We want to keep developing original games in the genre we pioneered but also expand our audience by being present on all platforms.”
“I don't pretend that 'Heavy Rain' will be a revolution, and I don't know if people will love it or hate it. All I can say is that it is definitely going to be different.”
“Freedom comes with responsibility.”
“Each time you buy a used game, this is money that doesn't go into the pocket of the people that took the risk to create this, to finance it, to develop it.”
“If you ask me what genre 'Beyond' is, it's really difficult for me to answer.”
“Every time you try to create an experience with a character who doesn't use a gun, doesn't drive a car, doesn't jump off platforms, doesn't solve puzzles, you are taking a risk.”
“'Heavy Rain' responded to a period of my life, things I strongly believed in, things I wanted to suggest or experiment with. I'm really happy with the overall feedback; the reception was a success.”
“Stop making the same games about shooting something and driving; try something else. There is a market for that.”