A biography for Cory Barloghasn’t been written yet.
“The vocabulary of film is camera cuts, it's how they communicate. But games are different. We don't really need to do that. We do it because it's a language that we're familiar with.”
“Having a kid motivates you to really take stock of yourself and how much of yourself you want to be reflected back in the actions of your kid.”
“Puzzles are always a difficult thing, I don't think I've played any games where the puzzles are perfectly contextualised, unless the entire game is a puzzle game built upon that concept.”
“Find your own way into your story. Find your own way into your game.”
“Superman' was created at a time when we needed some idealistic, perfect person to aspire to, which is why he is so flawless.”
“I don't want to work on any games that don't have some kind of story component because that is the draw for me.”
“So Kratos is always angry, and he spent a considerable amount of time after 'God of War' trying to be away from people and trying to figure out how to get control of that. So it is this kind of internal struggle for him at all times.”
“Competition doesn't drive me. It's not to say that competition is bad, it's not to say that competitive games are bad because I love that those that exist, but it's not my thing.”
“I think that's the beauty of the collaboration with a team. In the end, it never turns out how you imagine, it always is this amalgam of bringing in different perspectives.”
“Certain games, I think it's great that they give you a continuing experience.”
“The Uncharted' series really pushed me as a developer. They managed to raise the bar with every single release and produce an action- packed thrill ride starring characters I wanted to hang out with, and mechanics I can easily pick up and play.”
“It is the adage of any creative thing; it looks terrible, it is an ugly baby, until the very last second.”
“At the end of 'God of War III,' after laying waste to Olympus, Kratos leaves and, for me, goes on this really long wandering pilgrimage.”
“No one finds it interesting to look at the person who is perfect all the time. They have no flaws. Flaws are what open us up to another person to show that we are not having a veneer, a fake sort of exterior.”
“I'm not a competitive player at all, but I don't want competitive games to go away, because for some people that's why they play games, to compete.”
“I had a very specific idea of the personal nature of the story I wanted to tell, really changing the image and the perception of Kratos.”
“I would love for 'God of War II' to be considered the swan song of the PS2 but I really don't think this will be the last great game on the system.”
“And I could see - this franchise is very successful for Sony and I think it's awesome. I was big part of making that a success for them and I think it's great that they should continue doing it, but I don't want to make 'God of War IV' and 'God of War V' and 'God of War: The Expansion Pack' and 'God of War: The Role-Playing Kart Racing Game.'”
“The thing I really liked about the early 'God Of War' games was the idea that from the menu screen it felt like you went right into the game.”
“Any sort of major change we want to make in our life is hard. Change is not easy and true change takes time and takes thousands, millions probably, of failures along that path and that's the interesting thing.”