A biography for Chris Milkhasn’t been written yet.
“Where I stand, or where the people I work with stand, is the technology is inevitable, so it's about how do we steer it.”
“For a long time, I believed that a great piece of music on its own could do more to stir the soul than any other single art form.”
“My primary goal is always to tell a story that will resonate with people on a deeply emotional level.”
“When the protagonist breaks the fourth wall by looking at the camera in a movie, it's generally been used for comedic purposes, rather than feeling like they're looking into your soul.”
“I prefer making stuff to talking about how I made the stuff.”
“Journalism is about bringing people to an event or something that they couldn't attend.”
“It's easy to lose the humanity when you start showcasing tech.”
“Every digital video player - RealPlayer, Windows Media Player, Vevo, Hulu, YouTube - all of them had different ways of getting you the video, but it was still always the same series of rectangles. The format never changed.”
“Video games as a storytelling medium are, from a mathematical standpoint, a branching narrative. You start at one place, you can go in multiple different directions, and there's a multitude of different endings.”
“I've played in bands myself, and sat on the floor photographing some of the greatest bands in the world while they rehearse. What's always struck me is how different the sensory, especially auditory, experience is when you're in the middle of the music with the musicians playing off each other around you.”
“Virtual reality started for me in sort of an unusual place. It was the 1970s. I got into the field very young: I was seven years old. And the tool that I used to access virtual reality was the Evel Knievel stunt cycle.”
“It connects humans to other humans in a profound way that I've never seen before in any other form of media. And it can change people's perception of each other. And that's how I think virtual reality has the potential to actually change the world.”
“There's three things that you need for virtual reality to work. You need the hardware that's affordable and doesn't make people sick, you need an audience that is willing to pay for it, and you need the content.”
“Music scores your life. You interact with it. You listen to it in the car. It becomes the soundtrack to that one summer with that one girl.”
“If you look at all the technology we're interconnected with every day, all this complex technology that connects humanity, it actually doesn't connect us.”
“A bad version of a virtual reality video makes you vomit in your headset in under 10 seconds. It's much easier to make bad VR than it is to make good VR.”
“I think there's a little bit of a danger of a hype machine that puts forth a whole bunch of experiences that aren't great, and then a whole bunch of audience comes and don't have great experiences.”
“Virtual reality is already affecting people on an emotional level much more than any other media, and it has the potential to scale: all you need is an attachment for your cellphone, and you can have this experience.”
“I didn't want to be a storyteller when I grew up; I wanted to be stuntman.”
“Your head is a stereo input. The density and cartilage of your ears embed certain extra characteristics into stereo sound sources. Your brain decodes that and gives you sound plus conscious directions.”